What’s key is how you’re forced to make do with what’s available. You strip them down and collect resources, blueprints, and whatever parts can be retrofitted into new emitters and modifiers. Your initial gear is a flimsy SMG and a basic plasma cutter, which aren’t weapons you want to play the whole game with. It permitted a far wider pool of possibilities. Passing weapons design off to the player while incorporating all equipment types from the main games and spin-offs made sense.
The rivet gun was utterly terrible and it was supposed to be the ultra special preorder bonus! By the end of Dead Space 2, Visceral was also starting to scrape the bottom of the barrel for new weapons. It’d really stretch the series’s lore to have them filled with newer equipment. Dead Space 3 takes place on the frozen, abandoned planet Tau Volantis, which is home to decaying Sovereign Colonies Armed Forces military bases that mostly predate the tools and weapons your character wields. Weapon customization was meant to allow you to get upgrades while still making sense within the game’s setting. But that problem could have been easily solved by implementing a much maligned mechanic: weapon degradation. What crippled Dead Space 3 was the fact that it let you craft extremely powerful weapons that removed all challenge. But it’s not the more action-focused levels, cooperative play, or even the lacking story that actually brings Dead Space 3 down. Many of Visceral Games’ intentions and ideas for Dead Space 3 were lost due to corporate-mandated features.
#Dead space 3 coop fix series
It ended the series and split the fanbase.
Dead Space 3 is regarded as the worst Dead Space game.